The Witness (2016 video game)

The Witness
Developer(s)Thekla, Inc.[a]
Publisher(s)Thekla, Inc.
Director(s)Jonathan Blow
Producer(s)Jonathan Blow
Designer(s)Jonathan Blow
Programmer(s)
  • Jonathan Blow
  • Ignacio CastaƱo
  • Salvador Bel Murciano
  • Andrew Smith
Artist(s)
  • Luis Antonio
  • Orsolya Spanyol
  • Eric A. Anderson
Writer(s)
  • Goeun Lee
  • Jonathan Blow
Platform(s)
Release
January 26, 2016
  • PlayStation 4, Windows
  • January 26, 2016
  • Xbox One
  • September 13, 2016
  • Nvidia Shield
  • January 16, 2017
  • macOS
  • March 8, 2017
  • iOS
  • September 20, 2017
Genre(s)Puzzle
Mode(s)Single-player

The Witness is a 2016 puzzle video game developed and published by Thekla, Inc.[b] Inspired by Myst, the game involves the exploration of an open world island filled with natural and man-made structures. The player progresses by solving puzzles, which are based on interactions with grids presented on panels around the island or paths hidden within the environment. No direct instructions are provided for solving these puzzles, requiring the player to identify the meaning of symbols in the puzzles. A central design element was how these puzzles are presented so that the player can achieve a moment of inspiration through trial and error and gain that comprehension themselves.

Announced in 2009, The Witness had a lengthy development period. Jonathan Blow, the game's lead designer, started work on the title in 2008, shortly after releasing Braid. The financial success of Braid allowed him to hire a larger production team without ceding creative control over the final product. To create the game's visual language, the team developed their own game engine and retained artists, architects, and landscape architects to design the structures on the island. This required a protracted development process, and release was delayed from 2013 to 2016. Blow desired to create a game around non-verbal communication, wanting players to learn from observation and to come to epiphanies in finding solutions and leading to a greater sense of involvement and accomplishment with each success. The game includes around 650 puzzles, though the player is not required to solve them all to finish the game.

The Witness was released for Windows and PlayStation 4 in January 2016, with later versions released for the Xbox One, Nvidia Shield, macOS, and iOS. Original plans for release on the PlayStation 3 and Xbox 360 were abandoned as the game engine became more demanding, and the team ultimately opted for an initial release on Windows and the PlayStation 4, with support for other platforms following. The Witness received generally favorable reviews from critics, who praised the art, setting, and difficult but surmountable puzzles. Over 100,000 copies were sold within a week of release, which was about as many copies as Braid had done within a year of its release, recouping nearly all development costs.
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