Mortal Kombat II
| Mortal Kombat II | |
|---|---|
Cover art for the home versions | |
| Developer(s) |
|
| Publisher(s) | Midway Acclaim Entertainment (home versions) |
| Producer(s) | Ken Fedesna Neil Nicastro Robert Leingang, Robert O'Farrell, Billy Pidgeon (DOS) |
| Designer(s) | Ed Boon John Tobias |
| Programmer(s) | Ed Boon Brian O'Shaughnessy (DOS) |
| Artist(s) | John Tobias Tony Goskie John Vogel Terry Ford (DOS) |
| Composer(s) | Dan Forden |
| Series | Mortal Kombat |
| Platform(s) | |
| Release | |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Arcade system | Midway T Unit |
Mortal Kombat II is a 1993 fighting game originally produced by Midway for arcades. It was ported to multiple home systems, including MS-DOS, Amiga, Game Boy, Game Gear, Sega Genesis, 32X, Sega Saturn, Super Nintendo Entertainment System, and PlayStation only in Japan, mostly in licensed versions developed by Probe Software (later renamed to Probe Entertainment for some ports of the game) and Sculptured Software and published by Acclaim Entertainment (currently distributed by Warner Bros. Interactive Entertainment).
It is the second main installment in the Mortal Kombat franchise and a sequel to 1992's Mortal Kombat, improving the gameplay and expanding the mythos of the original Mortal Kombat, introducing more varied finishing moves (including several Fatalities per character and new finishers, such as Babality and Friendship) and several iconic characters, such as Kitana, Mileena, Kung Lao, the hidden character Noob Saibot, and the series' recurring villain, Shao Kahn. The game's plot continues from the first game, featuring the next Mortal Kombat tournament set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on their way to challenge the evil emperor Shao Kahn.
The game was an unprecedented commercial success and was acclaimed by most critics, receiving many annual awards and being featured in various top lists in the years and decades to come, and also caused a major video game controversy due to the series' continuous depiction of graphic violence. It spawned a spin-off game, Mortal Kombat: Shaolin Monks and inspired numerous video game clones. Mortal Kombat II is often cited as one of the greatest video games ever made.
A sequel, Mortal Kombat 3, was released in 1995.
- ^ Petruno, Tom (November 10, 1993). "Redstone Spending His Loose Change on Game Maker". Los Angeles Times. p. D3 – via Newspaper.com.
- ^ Dietrich, Tamara (December 5, 1993). "Combating with Mortal Kombat II". Sunday Post-Star. p. F1. Archived from the original on July 19, 2022. Retrieved October 14, 2022 – via Newspaper.com.
- ^ "NOTHING, NOTHING CAN PREPARE YOU KOMING FRIDAY SEPTEMBER 9". Electronic Gaming Monthly. No. 62. September 1994. p. 185. Retrieved January 10, 2022.
- ^ "Dixons Unleashed Today!". Daily Mirror. September 9, 1994. Retrieved March 10, 2025.
- ^ "Master System Review: Mortal Kombat II". Mean Machines Sega. No. 25. November 1994. p. 98.
- ^ "Fact Files". Electronic Gaming Monthly. No. 68. Sendai Publications. March 1995. p. 122.
- ^ Noda, Sawadhi; Uchisawa, Goro; Nagano, Isabella; Masuda, Ninja (August 9, 1996). "New Game Cross Review". Weekly Famitsu (in Japanese). No. 399. ASCII Corporation. p. 30.