The Walking Dead (video game)
| The Walking Dead | |
|---|---|
Cover art featuring Lee Everett and Clementine | |
| Developer(s) | Telltale Games |
| Publisher(s) | Telltale Games |
| Director(s) | Directors
|
| Designer(s) | Designers
|
| Programmer(s) | Carl Muckenhoupt Randy Tudor Keenan Patterson |
| Artist(s) | Derek Sakai |
| Writer(s) | |
| Composer(s) | Jared Emerson-Johnson |
| Series | The Walking Dead |
| Engine | Telltale Tool |
| Platform(s) | Platforms |
| Release | Episode 1
Episode 2
Episode 3
Episode 4
Episode 5
|
| Genre(s) |
|
| Mode(s) | Single-player |
The Walking Dead[a] is a 2012 episodic graphic adventure video game developed and published by Telltale Games. Set in the same universe as the comic book series of the same name by Robert Kirkman, it is the first installment in Telltale's The Walking Dead video game series. The game follows Lee Everett, a convicted criminal who becomes the guardian of a young girl named Clementine amidst the onset of a zombie apocalypse in Georgia. Player decisions, such as dialogue choices and actions, influence the story's direction, with the consequences of these choices carrying over across the game's episodes.
Telltale developed The Walking Dead after securing a deal with Robert Kirkman and Warner Bros. in 2011. Influenced by narrative-driven games like Heavy Rain and Mass Effect, it focused on player choice and character-driven storytelling rather than action. Kirkman provided oversight while allowing Telltale creative freedom, ensuring the game aligned with the comics. The choice system influenced character interactions and minor events but did not significantly alter the overall story. Developed for multiple platforms, the game faced technical challenges with save data and release scheduling.
Released in five episodes between April and November 2012 on various platforms, The Walking Dead received widespread praise for its emotional depth, the dynamic between Lee and Clementine, and its impact on the adventure game genre. It won year-end accolades, including Game of the Year awards from several gaming publications, and has been regarded as one of the greatest video games ever made. By the end of 2012, it had sold over 8.5 million episodes, with total sales reaching 28 million copies by July 2014, making it the best-selling adventure game of all time.
In 2013, Telltale expanded the game into a franchise by releasing an additional downloadable episode, 400 Days, to extend the first season and bridge the gap towards Season 2, which was released in 2013 and 2014. Season 3 and the final season were released in 2016–2017 and 2018–2019, respectively, along with a spin-off game based on the character Michonne.
- ^ Norris, Erick. "The Walking Dead: Episode 2 Available Today". CraveOnline. Archived from the original on July 4, 2012. Retrieved June 28, 2012.
- ^ Hamilton, Kirk (August 31, 2012). "Everything Breaks Bad In The Darkest, Strongest Episode Of The Walking Dead Yet". Kotaku. Retrieved September 29, 2012.
- ^ Hamilton, Kirk (June 9, 2012). "Why The Walking Dead Game Is in Black and White". Kotaku. Archived from the original on September 17, 2020. Retrieved September 29, 2012.
- ^ Conditt, Jessica. "The Walking Dead Episode 4: Around Every Corner sneaks over in October". Joystiq. Archived from the original on September 28, 2012. Retrieved September 29, 2012.
- ^ Miller, Greg (November 19, 2012). "The Walking Dead: The Game – Episode 5: No Time Left Review". IGN. Archived from the original on May 2, 2019. Retrieved November 23, 2012.
- ^ Cite error: The named reference
PocketGamertipswas invoked but never defined (see the help page). - ^ Holzworth, Chris (August 27, 2013). "Telltale Games Bringing The Walking Dead Season One, 400 Days to Ouya". Electronic Gaming Monthly. Archived from the original on September 23, 2015. Retrieved September 3, 2013.
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