Resident Evil (1996 video game)
| Resident Evil | |
|---|---|
International cover art by Bill Sienkiewicz | |
| Developer(s) | Capcom[a] |
| Publisher(s) | |
| Director(s) | Shinji Mikami |
| Producer(s) |
|
| Designer(s) |
|
| Programmer(s) | Yasuhiro Anpo |
| Writer(s) |
|
| Composer(s) | (Director's Cut Dual Shock Ver.) |
| Series | Resident Evil |
| Platform(s) |
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| Release | March 22, 1996
|
| Genre(s) | Survival horror |
| Mode(s) | Single-player |
Resident Evil[c] is a 1996 survival horror game developed and published by Capcom for the PlayStation. It is the first game in Capcom's Resident Evil franchise. Set in the fictional Arklay mountain region in the Midwest, players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.
Resident Evil was conceived by the producer Tokuro Fujiwara as a remake of his 1989 horror game Sweet Home (1989). It was directed by Shinji Mikami. It went through several redesigns, first as Super NES game in 1993, then a fully 3D first-person PlayStation game in 1994 and finally a third-person game. Gameplay consists of action, exploration, puzzle solving and inventory management. Resident Evil established many conventions seen later in the series, and in other survival horror games, including the inventory system, save system, and use of a vitals-monitoring system instead of a health counter.
Resident Evil was praised for its graphics, gameplay, sound, and atmosphere, although it received some criticism for its dialogue and voice acting. It was an international best-seller, and became the highest-selling PlayStation game at the time. By December 1997, it had sold about 4 million copies worldwide and had grossed more than US$200 million.
Resident Evil is often cited as one of the greatest and most influential video games ever made. It is credited with defining the survival horror genre and with returning zombies to popular culture, leading to a renewed interest in zombie films by the 2000s. It created a franchise including video games, films, comics, novels, and other merchandise. It has been ported to Sega Saturn, Windows and Nintendo DS. Resident Evil 2 was released in 1998, and a remake was released on GameCube in 2002.
- ^ "Bio Hazard". Famitsu (in Japanese). No. 403. p. 15.
- ^ "Releases and Masterings". PC Gamer. September 17, 1997. Archived from the original on February 18, 1998. Retrieved December 5, 2019.
"New games continue to hit the shelves every day. Now available:...Resident Evil..." - ^ "sega-europe.online". December 2, 1998. Archived from the original on December 2, 1998. Retrieved May 4, 2023.
- ^ Jastrzab, Jeremy (March 27, 2006). "Updated Australian Release Lists, 27/03/2006". PALGN. Archived from the original on May 26, 2006. Retrieved July 18, 2024.
- ^ Miller, Ross (January 18, 2006). "Resident Evil not entirely anti-Revolution". Engadget. Retrieved July 18, 2024.
- ^ "Products". Nex Entertainment Co., Ltd. Archived from the original on January 15, 2012. Retrieved November 14, 2010.
{{cite web}}: CS1 maint: bot: original URL status unknown (link) - ^ "VGMdb Forums - View Single Post - TYCY-5511: BIO HAZARD SOUND TRACK REMIX". Vgmdb.net. November 14, 2011. Archived from the original on February 2, 2014. Retrieved November 14, 2013.
- ^ "VGMdb Forums - View Single Post - TYCY-5511: BIO HAZARD SOUND TRACK REMIX". Vgmdb.net. November 20, 2011. Archived from the original on February 2, 2014. Retrieved November 14, 2013.
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