Rayman (video game)
| Rayman | |
|---|---|
| Developer(s) | Ubi Pictures |
| Publisher(s) | Ubi Soft |
| Director(s) | Agnès Haegel |
| Producer(s) | Gérard Guillemot |
| Designer(s) |
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| Programmer(s) |
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| Artist(s) |
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| Composer(s) |
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| Series | Rayman |
| Platform(s) |
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| Release | 7 September 1995 |
| Genre(s) | Platform |
| Mode(s) | Single-player |
Rayman is a 1995 platform game developed by Ubi Pictures and published by Ubi Soft. The player controls Rayman, who must pursue Mr Dark to recover the Great Protoon that used to keep the balance between nature and the people of Rayman's valley. The player must navigate the valley, defeat enemies with abilities gained throughout the game, and free captured Electoons, also encountering a boss at the end of each thematic world.
Michel Ancel conceived Rayman as a teenager and was able to realise the concept after being hired by Ubi Soft in 1989. He initially targeted the Atari ST and then the Super NES CD-ROM but restarted the development for the Atari Jaguar after the Super NES CD-ROM's cancellation. Ancel incorporated several childhood memories into the design and was soon joined by a larger development team. Ubi Soft made Rayman a launch title for the PlayStation in North America and Europe to compete with Japanese platform games on the platform.
Rayman was first released for the PlayStation on 7 September 1995, followed shortly by versions for the Atari Jaguar, the Sega Saturn, and MS-DOS. The game received positive reviews, with praise going towards its atmosphere, visuals, and soundtrack, though some criticized its high difficulty and lack of originality. Rayman became one of the best-selling PlayStation games and would become the first entry in the Rayman series.
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