OpenGL
| OpenGL | |
|---|---|
A diagram of how video games on Linux outsource real-time rendering calculations to a GPU using OpenGL. | |
| Original author(s) | Silicon Graphics |
| Developer(s) | Khronos Group (formerly ARB) |
| Initial release | June 30, 1992 |
| Stable release | 4.6[1]
/ 31 July 2017 |
| Written in | C[2] |
| Successor | Vulkan |
| Type | 3D graphics API |
| License |
|
| Website | opengl.org |
OpenGL (Open Graphics Library[4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992.[5][6] It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group.[7]
- ^ "Khronos Releases OpenGL 4.6 with SPIR-V Support".
- ^ Lextrait, Vincent (January 2010). "The Programming Languages Beacon, v10.0". Archived from the original on May 30, 2012. Retrieved March 14, 2010.
- ^ "Products: Software: OpenGL: Licensing and Logos". SGI. Archived from the original on November 1, 2012. Retrieved November 7, 2012.
- ^ Cite error: The named reference
glspec40corewas invoked but never defined (see the help page). - ^ "SGI – OpenGL Overview". Archived from the original on October 31, 2004. Retrieved February 16, 2007.
- ^ Peddie, Jon (July 2012). "Who's the Fairest of Them All?". Computer Graphics World. Retrieved May 30, 2018.
- ^ "OpenGL ARB to Pass Control of OpenGL Specification to Khronos Group". The Khronos Group. July 31, 2006. Retrieved March 18, 2021.