The Legend of Zelda: Majora's Mask
| The Legend of Zelda: Majora's Mask | |
|---|---|
North American box art featuring the titular Majora's mask | |
| Developer(s) | Nintendo EAD |
| Publisher(s) | Nintendo |
| Director(s) |
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| Producer(s) | Shigeru Miyamoto |
| Programmer(s) |
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| Artist(s) |
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| Writer(s) |
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| Composer(s) | Koji Kondo |
| Series | The Legend of Zelda |
| Platform(s) |
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| Release | |
| Genre(s) | Action-adventure |
| Mode(s) | Single-player |
The Legend of Zelda: Majora's Mask[a] is a 2000 action-adventure game developed and published by Nintendo for the Nintendo 64. It was the second The Legend of Zelda game to use 3D graphics, following Ocarina of Time (1998). Designed by a creative team led by Eiji Aonuma, Yoshiaki Koizumi, and Shigeru Miyamoto, Majora's Mask was completed in less than two years. It features enhanced graphics and several gameplay changes, but reuses elements and character models from Ocarina of Time, a creative decision made necessary by time constraints.
A few months after Ocarina of Time, the character Link arrives in a parallel world, Termina, and becomes embroiled in a quest to prevent the moon from crashing in three days' time. The game introduces gameplay concepts revolving around a perpetually repeating three-day cycle and the use of various masks that transform Link into different forms. As the player progresses, Link learns to play numerous melodies on his ocarina, which allow him to control the flow of time, open hidden passages, or manipulate the environment. As with other Zelda games, players must navigate through several dungeons that contain complex puzzles and enemies. Majora's Mask requires the Expansion Pak add-on for the Nintendo 64, primarily to support the game’s complex mechanics, such as the repeating three-day cycle and extensive mask system. It also enhances graphics and allows for more on-screen characters.
Majora's Mask earned acclaim and is considered one of the greatest video games of all time. Critics often deemed it equal to or surpassing Ocarina of Time in certain aspects, praising its innovative gameplay, intricate design, robust control scheme, and atmospheric soundtrack, though it faced minor criticisms for graphical limitations, and was considered less groundbreaking than its predecessor. While it only sold about half as many copies as Ocarina of Time, it generated a cult following,[1][2] with retrospective analyses highlighting its dark narrative tone and emotional depth. It was rereleased as part of The Legend of Zelda: Collector's Edition for the GameCube in 2003, via the Virtual Console service for the Wii and Wii U, and the Nintendo Classics service for Nintendo Switch. An enhanced remake for the Nintendo 3DS, The Legend of Zelda: Majora's Mask 3D, was released in 2015.
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- ^ MacDonald, Keza (November 6, 2014). "Why The Legend of Zelda: Majora's Mask Still Matters". Kotaku. Archived from the original on October 30, 2023. Retrieved January 26, 2024.
- ^ Mejia, Ozzie (November 12, 2014). "The Legend of Zelda: Majora's Mask - Explaining Its Cult Following". Shacknews. Archived from the original on October 30, 2023. Retrieved January 26, 2024.