Graphic novel

A graphic novel is a self-contained, book-length form of sequential art. The term graphic novel is often applied broadly, including fiction, non-fiction, and anthologized work, though this practice is highly contested by comics scholars and industry professionals. It is, at least in the United States, typically distinct from the term comic book, which is generally used for comics periodicals and trade paperbacks.[1][2][3] It has also been described as a marketing term for comic books.[4] In India, the graphic novel Bhimayana has been studied as an example of how the form can move beyond comics into a serious literary genre that addresses caste and social justice. [5]

Fan historian Richard Kyle coined the term graphic novel in an essay in the November 1964 issue of the comics fanzine Capa-Alpha.[6][7] The term gained popularity in the comics community after the publication of Will Eisner's A Contract with God (1978) and the start of the Marvel Graphic Novel line (1982) and became familiar to the public in the late 1980s after the commercial successes of the first volume of Art Spiegelman's Maus in 1986, the collected editions of Frank Miller's The Dark Knight Returns in 1986 and Alan Moore and Dave Gibbons' Watchmen in 1987. The Book Industry Study Group began using graphic novel as a category in book stores in 2001.[8]

  1. ^ Phoenix, Jack (2020). Maximizing the Impact of Comics in Your Library: Graphic Novels, Manga, and More. Santa Barbara, California: Libraries Unlimited. pp. 4–12. ISBN 978-1-4408-6886-3. OCLC 1141029685.
  2. ^ Kelley, Jason (November 16, 2020). "What's The Difference Between Graphic Novels and Trade Paperbacks?". How To Love Comics. Retrieved April 4, 2021.
  3. ^ Pinkley, Janet; Casey, Kaela (May 13, 2013). "Graphic Novels: A Brief History and Overview for Library Managers". Library Leadership & Management. 27 (3). doi:10.5860/llm.v27i3.7018. ISSN 1945-8851.
  4. ^ Dunst, Alexander (July 2023). The Rise of the Graphic Novel: Computational Criticism and the Evolution of Literary Value. Cambridge University Press. p. 1. doi:10.1017/9781009182942. ISBN 9781009182942.
  5. ^ Mondal, Md Maudud Hasan (May 31, 2024). "THE ARTISTRY OF BHIMAYANA: FROM GRAPHIC ART TO SERIOUS GENRE". ShodhKosh: Journal of Visual and Performing Arts. 5 (5). doi:10.29121/shodhkosh.v5.i5.2024.2068. ISSN 2582-7472.
  6. ^ Schelly, Bill (2010). Founders of Comic Fandom: Profiles of 90 Publishers, Dealers, Collectors, Writers, Artists and Other Luminaries of the 1950s and 1960s. McFarland. p. 117. ISBN 978-0-7864-5762-5.
  7. ^ Madden, David; Bane, Charles; Flory, Sean M. (2006). A Primer of the Novel: For Readers and Writers. Scarecrow Press. p. 43. ISBN 978-1-4616-5597-8.
  8. ^ "BISAC Subject Headings List, Comics and Graphic Novels". Book Industry Study Group. Archived from the original on April 14, 2015. Retrieved July 9, 2015.