Final Fantasy II

Final Fantasy II
Cover art featuring main protagonist Firion
Developer(s)Square
Publisher(s)Square
Director(s)Hironobu Sakaguchi
Producer(s)Masafumi Miyamoto
Designer(s)
  • Hiromichi Tanaka
  • Akitoshi Kawazu
  • Koichi Ishii
Programmer(s)Nasir Gebelli
Artist(s)Yoshitaka Amano
Writer(s)
  • Hironobu Sakaguchi[3]
  • Kenji Terada
Composer(s)Nobuo Uematsu
SeriesFinal Fantasy
EngineUnity (Pixel Remaster)
Platform(s)
Release
December 17, 1988[2]
    • Famicom
      • JP: December 17, 1988
    • WonderSwan Color
      • JP: May 3, 2001
    • PlayStation
      • JP: October 31, 2002
      • EU: March 14, 2003
      • NA: April 8, 2003
    • Game Boy Advance
      • JP: July 29, 2004
      • AU: November 18, 2004
      • NA: November 29, 2004
      • EU: December 3, 2004
    • i-mode
      • JP: February 4, 2005
    • EZweb
      • JP: December 15, 2005
    • Yahoo!
      • JP: December 1, 2006
    • PlayStation Portable
      • JP: June 7, 2007
      • NA: July 24, 2007
      • EU: February 8, 2008
    • iOS
      • WW: February 25, 2010
    • Android
      • WW: December 21, 2012
    • Pixel Remaster
    • Android, iOS, Windows
      • WW: July 28, 2021[1]
    • Nintendo Switch, PlayStation 4
      • WW: April 19, 2023
      Xbox Series X/S
      • WW: September 26, 2024
Genre(s)Role-playing
Mode(s)Single-player

Final Fantasy II[a] is a 1988 role-playing video game developed and published by Square for the Family Computer as the second installment of the Final Fantasy series. Like other Final Fantasy sequels, the game is set in its own world, and does not follow its predecessor's story. The game's story follows Firion, Maria, and Guy, three youths who join the resistance against the empire of Palamecia after their parents were killed during an invasion. Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise, including chocobos and the recurring character Cid. It also eliminated the traditional experience point leveling system of the previous and later games in the series, instead introducing an activity-based progression system where the characters' statistics increase according to how they are used or acquired; the progression system later became a staple of the SaGa series of role-playing games.

Upon its release, Final Fantasy II received highly positive reviews in Japan; retrospective reviews have noted the game as having a stronger story than Final Fantasy, but have described it as among the most divisive entries in the series due to its progression system. Although it was intended to have a North American release in 1990 as Final Fantasy II: Dark Shadow Over Palaki, Square ultimately decided to release Final Fantasy IV[b] instead. Final Fantasy II has received enhanced remakes on numerous consoles, including the WonderSwan Color, the PlayStation, the Game Boy Advance, and the PlayStation Portable, as well as mobile devices and personal computers; it was re-released in 2021 as part of the Final Fantasy Pixel Remaster series. The game has sold over 1.4 million copies worldwide.

  1. ^ Diaz, Ana (June 30, 2021). "Final Fantasy Pixel Remaster's first three games come to PC and mobile in July". Polygon. Archived from the original on June 30, 2021. Retrieved June 30, 2021.
  2. ^ "Final Fantasy VII: In the Beginning...". Electronic Gaming Monthly. No. 93. Ziff Davis. April 1997. p. 72.
  3. ^ Cite error: The named reference famitsusakaguchi was invoked but never defined (see the help page).


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