Mario franchise strategy guide/Characters/Klubba
Klubba is a hulking Kremling created by Rareware who made appearances in Donkey Kong Country 2 and Donkey Kong Land 2, for the Super Nintendo/Game Boy Advance and Game Boy respectively. While he has always detested the Kongs, he's always had an underlying frustration with the methods of K. Rool, the Kremling leader.
In DKC2, Kaptain K. Rool had sent the Kremling Krew to kidnap Donkey Kong in order to ransom him for the banana hoard established in the original Donkey Kong Country. While his twin brother, Kudgel, was given the job of guarding Krem Quay, Klubba had been assigned to guarding the entrances to the Lost World. However, he let Diddy Kong and Dixie Kong past for 15 Kremkoins per entrance. In Donkey Kong Land 2, he would only let them past once the player gets all 47 Kremkoins, but once they pay, they have access to all levels in the Lost World.
In Donkey Kong 64, there was a Klubba-esque Kremling that swung his club at you while riding a minecart knocking away your coins in the process.
In a pirated, low tech port of DKC 2 for the NES released in 1999, Klubba assumed a number of homosexual steretypes, and could be persuaded to let you through for free if Diddy would offer up "a little bit of baboon behind."
In the port of DKC2 for GBA, Klubba also ran a minigame called "Bag a Bug", which had you collecting flies while being chased by Klubba. Depending on how many you collected, Klubba would reward you with extra lives and bananas, among other things.