Linear Algebra and the C Language/a0l2
Install and compile this file in your working directory.
/* ------------------------------------ */
/* Save as: c00a.c */
/* ------------------------------------ */
#include "v_a.h"
/* ------------------------------------ */
/* ------------------------------------ */
# define RAb C4
# define CA C6
# define Cb C1
/* ------------------------------------ */
# define FREEV C3
/* ------------------------------------ */
/* ------------------------------------ */
void X_put_zeroR_mR(
double **Ab,
double **Ab_free
)
{
int r;
int c;
int r_free= R1;
int t=0;
for (r=R1; r<Ab[R_SIZE][C0]; r++)
for (c=r+t; c<Ab[C_SIZE_A][C0]; c++)
if(Ab[r][c]> ERROR_E) /* Copy a row of Ab into */
{ /* the row of Ab_free */
c_r_mR(Ab,r, Ab_free,r_free); /* if the pivot is not zero */
c = Ab[C_SIZE_A][C0];
r_free++;
}
else /* if the pivot is zero */
{ /* skip a row */
r_free++;
t++;
}
}
/* ------------------------------------ */
/* ------------------------------------ */
int main(void)
{
double ab[RAb*(CA+Cb)]={
+1.0, -3.0, +4.5, -0.5, +4.0, +1.0, +0.0,
-0.0, -0.0, +1.0, +3.0, -2.0, -6.0, -0.0,
+0.0, +0.0, +0.0, +0.0, +1.0, +5.0, +0.0,
+0.0, +0.0, +0.0, +0.0, +0.0, +0.0, +0.0
};
double **Ab = ca_A_mR(ab, i_Abr_Ac_bc_mR(RAb, CA, Cb));
double **Ab_free = i_Abr_Ac_bc_mR(CA, CA, Cb + FREEV);
clrscrn();
printf(" Ab: b");
p_mR(Ab, S5,P1,C10);
X_put_zeroR_mR(Ab,Ab_free);
printf(" See above for the function code: put_zeroR_mR();\n\n"
" A of Ab_free must be a square matrix: A[CA,CA]\n\n"
" Ab_free: b FREEV");
p_mR(Ab_free, S5,P1,C10);
stop();
f_mR(Ab);
f_mR(Ab_free);
return 0;
}
/* ------------------------------------ */
/* ------------------------------------ */
Screen output example:
Ab: b
+1.0 -3.0 +4.5 -0.5 +4.0 +1.0 +0.0
-0.0 -0.0 +1.0 +3.0 -2.0 -6.0 -0.0
+0.0 +0.0 +0.0 +0.0 +1.0 +5.0 +0.0
+0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0
See above for the function code: put_zeroR_mR();
A of Ab_free must be a square matrix: A[CA,CA]
Ab_free: b FREEV
+1.0 -3.0 +4.5 -0.5 +4.0 +1.0 +0.0 +0.0 +0.0 +0.0
+0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0
-0.0 -0.0 +1.0 +3.0 -2.0 -6.0 -0.0 +0.0 +0.0 +0.0
+0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0
+0.0 +0.0 +0.0 +0.0 +1.0 +5.0 +0.0 +0.0 +0.0 +0.0
+0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0
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